⬅️ Início
Specializing in interactive audio implementation and procedural sound systems for games. I bridge sound design with technical execution using FMOD, Wwise, and Unreal Metasounds, with expertise in Blueprint scripting for audio-driven gameplay.
Game Design Hub (Brazil) – (Nov 2023 - Jan 2025)
As an audio freelancer, my expertise revolves around crafting captivating auditory experiences that engage and immerse audiences. Leveraging a combination of creativity, technical prowess, and industry knowledge, I offer a range of specialized services that enrich various media projects.
Rare Bird (LA,USA) – (Mar 2024 – Aug 2024)
Responsible for designing and implementing sound elements to enhance the gameplay experience, focusing on creating immersive and high-quality audio assets for a game project.